![]() ![]() The mission also features real world weather that is set at every restart, as well as persistent state saving between sessions. Georgia At War (GAW): A dynamic PvE mission that pits players against a custom-scripted AI REDFOR Commander who will direct enemy forces to stop your advances. We currently are hosting 4 multiplayer servers: Looking for realistic radios in DCS Multiplayer? Look into configuring/using DCS: SimpleRadio Standalone (a Multiplayer Radio enhancement similar to TARS/Aries). Note that this server is up 24/7, and is a great place to get started flying online! If you're new and looking to learn how to operate a new module, look into Tuesday Night Noob! This is a Multiplayer Training session that we run every Tuesday evening (usually starting at 8PM EST) on our dedicated Training Server. New to DCS? Check out the Hoggit Wiki for tons of great info from everything from setup/config to airfield charts to threat profiles! This is a community driven project, so please help us keep it up-to-date: Hoggit Wiki Questions about DCS should generally go in the weekly stickied Questions post, with very few exceptions.Ĭhat with the community on the Hoggit Discord We only have a few rules here at /r/hoggit:ĭon't post memes, off-topic content, or shitposts and This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here.you'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. While we started out as multiplayer flight training group, as time has gone on and /r/hoggit has grown into an aggregator hub for all things DCS/BMS. Discussion primarily focuses on DCS: World and BMS. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Also, the spam filter here is a bit heavy handed, so please use the mod message to get us to help you out if your post doesn't show up in "new" This is due to an influx of troll accounts. Additionally we will remove posts by users with less than -10 comment karma. She also hosts a weekly gaming related radio show on RadioSEGA.New Redditors please note, AutoModerator is set to remove link posts from accounts younger than 7 days. Rebecca comes from a background in technology and computing and has been a gamer and console collector since the days of the Commodore 64. Staff Writer at VRFocus who helps bring the news to your screens. AS always, VRFocus will keep you updated on new developments in VR technology. The full interview is available to view below. ![]() A single glove is priced at $250 (USD), while a pair costs $490. The CaptoGlove controller is available now through the CaptoGlove website, but is also available from Amazon in the USA. Existing versions of the CaptoGloves can be upgraded to the new haptic technology with a separate add-on component. This technology will be integrated into the CaptoGlove controller, and is planned to be available from late Q3 2018. The haptic capability was also on offer, which offered a sensory response to let players feel the VR environment around them. As well as active collaboration, CaptoGlove also has a range of software development kits (SDKs) available, such as the Unreal Engine 4 SDK which was recently released, along with Steam VR and others. CaptoGlove frequently works with developers to integrate the controller interface for the glove controller into titles that are in development, and are still seeking out new partners. At E3 2018, the demonstration available involved using the CaptoGlove controller to fly a military-style jet in F18 Flight Simulator from DCS. The glove can be used as a mouse, or game controller would, or work similarly to the motion tracking controllers used in VR. Sexauer is the VP of sales and marketing at CaptoGlove, a company which was demonstrating its wireless, wearable glove controller at E3 2018. Nina Salomons of VRFocus spoke to Paul Sexauer about CaptoGlove and its latest innovations, including a new XR interface and developments in haptic feedback. In the drive to find ways in which to make virtual reality (VR) and other immersive experiences even more realistic and absorbing, haptic feedback technology is one of the leading ways that companies are trying to accomplish this, with CaptoGlove being one of the businesses hard at work on the technology. Haptic Feedback and XR Interfaces From CaptoGlove ![]()
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